Many technology improvements rely upon the User Interface just to make sure that everything that the technology could offer is visible through the User Interface. Any superior technology will not be applied unless it is used with the practical context, that is via a UI. The key acceptance feature is the UI which gives it a valuable position in software engineering life cycle. For greatest efficiency and cost effectiveness, this working relationship should be maintained from the start of a project to its rollout. Following are set of features in which develpers make common mistakes.
1. Interface Elements on demand
This feature is basically reduce number of buttons or options user can see on the screen. Same options can be provided to user only when it is needed. This will ensures the neatness of the system and well structred.
2. Specialized, required content
Interface should be designed in such a way that, the best, most approprite element for the moment is used. Basically for an "on", "off" switch there is no point of providing with boolen True/False value. Calendar would be useless unless a calendar can be popped up.
3. Disabling pressed buttons
This is another common mistake where users can go wrong. Simply the idea is, user should be aware about the current condigion.
4. Shadow around model windows
Highlighting model windown would give the oppertunity of highlighting the window from the background with the feeling that it's a seperate screen for the viewers who used the interface.
5. Empty states leading your way
It is to writing erasable text inside empty states, text boxes in order to improve the awareness of the user about the content of the system. E.g.: Facebook "What's on your mind"
6. Hyperlinks
It is always adviced to keep the hyperlinks as it is since it might come in very handy when it comes to furthur reference.
7. Space for extendability
One of the most common problem that the developers are facing when it comes to the UI issues is that change of requirements would end up in a place where they will have to work everything from the begining. To avoid this problem, space should be kept for extendability and furthur changes.
Avove mentioned techniques are only some from a whole lot and there are many more things to be considered in User Interface design especially including the user acceptance testing part because that would be the ultimate place where it would be checked.
No comments:
Post a Comment